Of Dice and Men

Of Dice and Men

The Story of Dungeons & Dragons and the People Who Play It

Book - 2013
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5
Publisher: New York, NY : Scribner, a Division of Simon & Schuster, Inc., 2013
Edition: First Scribner hardcover edition
ISBN: 9781451640502
1451640501
9781451640526
1451640528
9781451640519
145164051X
Branch Call Number: 793.93 EWALT
Characteristics: 276 pages ; 24 cm

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gsplbritt
Sep 19, 2018

I really wanted to like this book but unfortunately ,while I found part of it to be fascinating, there was a part of the book that didn't sit well with me. 'Gatekeeping' would be the best way to describe it. The author more then once rallied behind the idea that these spaces didn't include women like when he was surprised to find mostly women at his friends table and claiming that people at conventions "were middle aged white men". You can see that he does not have a broader perspective of geek culture. Part of the problem with the narrative is that we are asked to use Ewalt as a surrogate into the story but he clearly defines the perimeters that don't allow everyone to engage.

a
angelamuliu
Feb 09, 2018

DnD's history, mixed in with the author's experience with the game... I'd say maybe 60% of this book is just the author being a massive nerd about DnD (but this is a positive - his enthusiasm is addicting).

s
shxyan
Aug 18, 2016

If you are a long time fan of Dungeons & Dragons or just a RPG fan you will love this book. It is a combination of the history of the game, the authors journey and his campaign.

z
ZpTqN
Mar 27, 2016

Of Dice and Men by David Ewalt provided a helpful and seemingly balanced history of Dungeons and Dragons, prompting me to dig into some of the drama between B&D creators Arneson and Gygax. My biases include enjoying role-playing games and a preference for open-source over proprietary.

j
jimusser
Apr 11, 2014

This book starts out as an interesting history of the origins of Dungeons and Dragons, and I recommend the first half of the book for anyone not familiar with the subject. Unfortunately the second half of the book takes a turn for the worse as we hear the author's self-indulgent coming of age story mixed with promotion of the latest version of D&D.

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